This was going to be a racing game but it didn't work out that way.
On-line / realtime GLSL shader editing with WebGL - in active development!
The following don't yet have information on this site, though I'll probably try and consolidate things a but more soon.
a precomputed Mandelbrot map, which revels in brute force and thinks nothing of using dozens of gigabytes of storage to document the detail of the Mandelbrot set. There is only one, so why not 'evaluate' it?!
A minimal pythonic interface to FTDI devices using libftdi, where most simple operations are trivial and presented at with a clean high-level API. (If read/write can be called an API).