I've been wanting to do some OpenGL stuff for a long time, and shaders are my easy way in. I've written ray-tracers in C/C++ for the last 15 years, so the potential to do proper per-pixel lighting and experiment with different shaders appeals. With these ray-tracers, the images were always static, so I'm starting from a place where being able to play with light and texture is more important than dynamic animation. Being on a Mac, I don't have access to RenderMonkey, and with WebGL it seems reasonable that something like that could be implemented as a web-app, with all the general cross-platform yumminess that brings.
So this is my initial proof of concept. I'm thinking of aiming towards a similar feature set to the Mac's own OpenGL Shader Builder, but not sure how much effort I will put into developing this yet.
Let me know any thoughts! @codedstructure
(these are vaguely in the order I'm planning to implement them, strikethrough when done!)
Also see the Learning WebGL resource, which pointed me in this general direction in the first place. Thanks Giles!